Having worked on several games across everything from Sega Saturn, PSX through PS3, Mobile, even PSP and 3DS, I feel I've earned the statusof industry veteran.
Although I can in no way compare the sheer complexity of modern games togames I've worked on in the past, I've bumbled my way through every aspect of game development, from AI and cheap point mass physics through particle effects, rendering, and network game play.
I've worked on large teams, AAA projects like Run Like Hell, down to single person projects where I disappeared for a few months and just wrote the thing myself.
I've led Sony Greatest Hits titles. With the disclaimer, that this can something be more a matter of producing what will sell, than what may be truly deemed a masterpiece.
I will always have a passion for games. This is what got me into programming at a young age, and it is simply a part of me that will never disappear.
bkgrnd_slice
(amateur work) Hobby programming / games since '82
(*) don't blame me.. blame whomever handled the funds... but these are games that were cancelled as many games in the industry are.