I have written rendering code, or renderers for a very large range of products, from early consoles, to professional CAD packages, to inflight entertainment software and mobile.

I think one of my biggest challenges, was a jumping onto a project with 35,000 files, and replacing the legacy fixed pipeline opengl renderer with my own real time ray tracer.
Here are some images from that dental cad software I helped develop. I played around with developing an opalescent shader, A shiny satin like material, and even a weird pigskin like material. Also some ambient occlusion, and zombie style teeth.